A) Each Team will receive special reorganization on our official website.
B) Each Team will receive participation certificate.
C) Each Match Score will display live in our website.
D) All winning match photo will be display in our official website.
E) Food and Accommodation will provide for all playoff teams.
F) At league first-aid facilities are avail for playing team
G) Team has a chance to meet celebrities at super league/ final match.
H) Super league matches are telecast live on official web, and Television.
1. All players will wear colored uniforms & pads (no shorts). A team is allowed only one type of colored uniform at any time on the field. Shirts should be tucked in.
2. The winner of each match will score 2 points. Loser scores 0. Rain draw in the early round will score 1 point. For tie in a game will be decided by super over. Rain draw will be decided by the rule given below.
3. All Team players must belong to their District only, No outside players are allowed in the team for play, and once a player list given with a specific team they not allowed to play with some other team.
4. Team lists (11 CCPL registered players), Pre-match & Toss rules per CCPL rules. The toss shall take place in the presence of at least one official umpire. Toss: 30 –15 mins before scheduled.
At least 7 player’s ready to play & in view of the umpires.
If one team is late, the toss is awarded to a team that has 7 players’ ready 15 mins before the start.
5. New League-approved tennis balls will be allowed – (In case a ball gets lost or badly discolored, it may be replaced with a limited use ball – Out of shape, soft, the ball will not be allowed).
6. At the scheduled start time (9.00 AM), if one team is unable to field 7 players, their batting innings is reduced at the rate of 1 over for every full 5 Mins. of delay.
If a late team is sent into bat, the fielding restrictions are reduced according to over’s left, but bowlers are still allowed maximums for 10 over’s.
If a late team is fielding, they will still bowl 10 over’s in 45 Mins. from late start time, but lose over’s when batting (as above).
If after 30 minutes of the scheduled start, one side still does not have at least 7 players, the match is forfeit to the other team.
7. A team causing an unreasonable delay in starting the second innings will face batting innings reductions as in first innings & a fielding team delay to start will mean 6 penalty runs will be added to batting total for every full 5 minutes delay.
I. 10 six-ball over’s max. Per team. (15 mins. break between Innings)
II. ICC T20 rules are used for any of the players who are absent or leave the field.(Same as ODI).
No drinks intervals are allowed, but individual drinks at the edge of the field or at the fall of the wicket are ok if not a delay of game. Anything else requires umpire's permission.
III. The next batsman must be ready at the edge of the field. He has 1 min. 30 secs. to be ready to face the next ball. He will be timed-out upon appeal by the fielding side.
Any exchange of batting equipment must take place at the fall of the wicket or stoppage of play unless clearly damaged during play. Batting helmets must be worn or carried until then.
Fielding equipment brought on the field must be worn/exchanged without delay of game. (Fielding Innings time will normally remain at 4.5 mins. per over).
IV. Each side has 45 minutes to bowl 10 over’s. EXMAPLE (First Innings start at 9:30am (finish by 10:15), second innings start by 10:30 AM (finish by 11:15). Or 10 am (finish by 10:45) , second innings start by 11:00 AM (finish by 11:45 AM).
If after 45 minutes, play is still on due only to slow bowling rate – 6 runs shall be added to batting side total for every full 5 minutes over 45 minutes. (Same rule to apply both teams). (Umpires – don’t count injuries, lost ball or any other reasonable delay). Record these & subtract off match time after innings. (If over’s are reduced, the reduced number must also be bowled at the normal rate of 4.5 mins. per over or if over allotted time, above penalty will apply).
The umpires shall inform the fielding captain regarding available time. If batting team is all out before the cut-off time, no over rate penalty will apply. As soon as a team batting second has a total of runs & penalty runs, which exceed the first batting teams score, the team batting second wins the match.
V. Bowlers are restricted to a maximum – 2 over’s each. In a delayed or interrupted match not caused by penalty to a team, no bowler may bowl more than 1/3 of over’s allowed at re-start of play. (+ 1 – if needed) – per ICC rules. Normal rules are used if a bowler cannot complete an over.
ANY bouncer over shoulder = No ball – no free bouncer at any time.
Note: After a foot fault No-Ball, whichever batsman is facing gets a free hit per ICC rules. During a free hit, a batsman can be out only per No-ball rules, even if free hit is called wide. No field changes are allowed for free-hit ball unless there is a different striker. Signal to scorers is – extend 1 arm up over head & move it in circular motion. If free-hit ball is a no-ball/wide, repeat procedure.
Call wide strictly – per T20 and ODI rules. (Note: A ball pitching/full toss outside the leg stump & missing a batsman on his leg side when standing in a normal batting position at the crease will be called wide). The batsman’s leg side is determined as presented to bowler before the delivery. (Note: Batsman cannot create a wide).
VI. Max. 5 fielders on Leg side at any time. Only the 30 yd circle area is used for fielder restrictions. The following fielding restrictions apply to first 6 over’s of full innings of both innings & per chart below. Max. 2 fielders outside (ODI) 30 yd area. For over’s ( 4 – 10) max. 5 fielders outside 30 yd area.
For teams with less than 11 fielders, 30 yd circle must be filled first. For example; if 9 fielders – none outside 30 yd circle for 1st 3 over’s. From (4 – 10 over’s) max. 3 outside 30 yds.
(Sq. leg umpire will call & signal No ball for fielder violations). Head umpire must relay signal to scorers.
A. Each team decides a bowler to bowl and three batsmen to bat during one over named as the super over. The same ball used in the match will be used in super over.
B. The team batting second in the match will bat first in the super over.
C. Team A will score some runs in the first over and team B needs to chase it successfully to win the match. In case, it is unable to chase, team a wins.
D. In case scores are level, the team hitting maximum sixes in the match will win. If it’s also same, the teams with maximum fours win the match.
E. In case two wickets fell, it is counted as all-out and the total made before losing the wicket is final.
F. About field restrictions: No field restrictions are used which means the field setting are same as the non-power play over’s. So, 5 fielders are allowed outside the 30-yard circle. Fielder in catching position is not required.
G. A player can play for ONLY ONE TEAM. Failure to comply with this rule will result in a one game suspension for the team captain and a forfeit of the game by the offending team.
H. ICC rules will apply where applicable.
I. All up-to date schedule, scores, points and notice will be posted on the website.
VII. Weather/exceptional delays will mean a loss of 1 over per 8 full minute’s loss of playing time from each team, during the 1st innings & 1 over per 4 full minutes loss of play during the 2nd innings. (The rate is 15 over’s per hour per ICC).
VIII. A minimum of 6 over’s for each team shall constitute a match unless either side is dismissed in less or 2nd batting side wins in less. During the 1st innings, the umpires will wait at least 120 minutes & decide whether a minimum match is possible.
ALL MATCHES IN PLAYOFF MUST HAVE A RESULT. IF SCORES ARE TIED (irrespective of number of wickets lost) at the end of full match, the Super Over will be used to end the tie.
A. Each team decides a bowler to bowl and three batsmen to bat during one over named as the super over. The same ball used in the match will be used in super over.
B. The team batting second in the match will bat first in the super over.
C. Team A will score some runs in the first over and team B needs to chase it successfully to win the match. In case, it is unable to chase, team a wins.
D. In case scores are level, the team hitting maximum sixes in the match will win. If it’s also same, the teams with maximum fours win the match.
E. In case two wickets fell, it is counted as all-out and the total made before losing the wicket is final.
F. About field restrictions: No field restrictions are used which means the field setting are same as the non-power play over’s. So, 5 fielders are allowed outside the 30-yard circle. Fielder in catching position is not required.
G. A player can play for ONLY ONE TEAM. Failure to comply with this rule will result in a one game suspension for the team captain and a forfeit of the game by the offending team.
H. ICC rules will apply where applicable.
I. All up-to date schedule, scores, points and notice will be posted on the website.